DOTA Allstars Map Changes

The latest changes to DOTA Allstars in version 6.50 are as follows:

DotA All-Stars Version 6.50 Other Changes

Thursday, February 7th, 2008

* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Carriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to home base
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna’s orb warning message (113338)

DotA All-Stars Version 6.50 Bug Fixes

Thursday, February 7th, 2008

* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken’s Sphere’s usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin’s odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest’s pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form’s duration
* Fixed Armlet of Mordiggian’s recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

DotA All-Stars Version 6.50 Neutral Creeps Changes

Thursday, February 7th, 2008

Change some of the Scourge’s top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur’s aura by 5%
* Added an Alpha Wolf with a command aura in the wolves’ creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg’s Stomp to a Clap
* Improved Satyr Hellcaller’s Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

DotA All-Stars Version 6.50 Item Changes

Thursday, February 7th, 2008

* Redesigned Eul’s Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo’s Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance’s damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva’s Guard
* Improved Vanguard a little
* Changed Lothar’s Edge’s recipe and stats
* Reduced Vladmir’s Offering recipe cost
* Reduced Linken’s Sphere’s cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone’s cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health’s regeneration increased by 1

DotA All-Stars Version 6.50 Hero Changes

Thursday, February 7th, 2008

From the change log: (Italics are my own comments)

  • Removed manacost on Mana Shield activation - Medusa
  • Changed Leap’s cooldown to scale with levels - Mirana
  • Improved Juggernaut’s movement speed - LOL!
  • Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time - Enigma
  • Lowered Drow Ranger’s Agility gain per level
  • Changed Drow Ranger’s Marksmanship ultimate
  • Increased Morphling’s base damage
  • Macropyre’s cooldown no longer increases per level - Jakiro’s Ulti
  • Added an extra bounce to Chain Frost - Lich… NOT NECESSARY!
  • Reduced Sprint’s damage amplification - Slardar
  • Increased Maledict’s area of effect by 15 - Witch Doctor
  • Changed Spectre’s Dispersion
  • Redesigned Visage

DOTA: Dwarven Sniper Tips and Guide

How to Play Dwarven Sniper
by MaxQ

Do you feel like being Rambo? Then you should choose Sniper be your hero. He is all about killing from a great distance with deadly accuracy. Headshots, criticals, you name it Sniper has it all. You just have to adopt the right play style and buy the adeqvate items and your suited for the massacre.

Kardel Sharpeye - The Dwarven Sniper

This hero is suited for damage dealing and killing many and fast. No chit chat they wont even see you coming or shooting but they will feel you in the game for sure when they start falling (apart :P).

He is all about agility, so more agility means more damage, more critical hits, and faster attack rate. This is just awesome.

Headshot “The shot deals bonus damage and stuns for a short period of time”, well i must this will be your primary spell that you will have to lvl up early in game at lvl 4 it will deal 50 bonus damage, “in 40% of time”, and 0.2 second stun. So this way you can easily disarm any opponent you may encounter. And if you have a Sange/Yasha and a Crystalis to aid you in critical and speed … then you wont have any problem at all. Don’t forget this is a passive skill.

Take Aim This is another passive spell which will enhance the range of Kardel`s rifle by 220 range at lvl 4, this way you can keep on shooting them from far back, but they wont be able to touch you lol, the noobs.

Scatter Shot (C) “Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing 10-25 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time.” Well this spell is very useful to if they are many heroes in one place because this deals damage in a huge area. This spell is most useful for farming, i must say. But you can experiment and see which spell works best for you. At lvl 4 there will be 20 Pellets and don’t forget these deal piercing damage. The cooldown is ok 12 seconds but mana cost is 120.

Now …..3…..2….1….. tadadada…!

Your Ultimate Assassinate (T) “Take time to aim, and then deal a large amount of damage to the target at a huge range. ” at level 3 this deals 655 damage at an astonishing 2500 range, it has 1.5 seconds casting time. Take care because this will need mana, 375 it is, but only 12 seconds cooldown, so you can hunt them down fast.

Try to get items that will give you critical and damage so you only need 1 shot to kill ‘em. You should constantly watch the battlefield and buy boots of travel, this way you can teleport fast near any low hp enemy hero and TAKE HIM DOWN. p.s. check back soon.

DOTA: Chickens and Animal Carriers Work!

The Value of Animal Carriers in DOTA

- Use mobile carriers in DOTA to do your dirty work
by MaxQ

Hello again, in this guide i will teach you the basics of staying alive leveling up and earning gold in dota allstars First of all, when you start the game and select your hero, no matter what you should buy an animal carrier,

That way you can stay in front for lvl ing and earning money, not having to go back all the time. Always watch your health and know your enemies, that way you will now when you must retreat from battle so you wont die.

Don’t stay there and hit as much as you can, when you start losing hp just go back a bit so you can regenerate. Watch the critters hp and attack those with very low hp so you get the kill (xp) and the money, you should also wonder inside the forest and kill those neutral critters that always respawn that’s your best way of leveling up, and earning gold.

For any suggestions or requests send us a mail at asutcliffe@gmail.com - or feel free to write your DOTA stories, send them in to us at get paid $1 per article.

Blizzard NO-CD patch Warcraft3 - DOTA

Blizzard have officially released a NO-CD patch for the Warcraft 3 game; which inlcudes the DOTA mod.

See the information below;

Rock, Paper, Shotgun notes that in Blizzard’s never-ending quest for perfect balance, they’ve added a handy feature for still-dedicated Warcraft players. Players will no longer need to have the disc in the drive in order to conquer Azeroth.

This kicks off a discussion by blogger Alec Meer about the role of copy protection and anti-piracy in PC gaming: “I don’t need the Paint Shop Pro disc in my DVD drive whenever I want to butcher my holiday photos, after all. It was always doubly unnecessary for a game like W3, which also employs serial number checks if you want to play it online. Having the CD check as well seems like leaving a polite post-it note on the windscreen of a driver prone to double-parking. Don’t bother. Just wheel-clamp the bastard.

While there’re still some reasons to be circumspect about online distribution systems, they do spell an end to miserably sorting through quivering towers of plastic discs or popup-heavy crack websites. This brave new world, in which the data already installed upon my hard drive is all that’s required to play a game I’ve paid for, is one I know I want to live in.”

Enjoy the new patch from Blizzard which allows NO-CD gaming for DOTA and other WC3 / Mods.

DOTA: The Death Prophet

How to play Death Prophet in DOTA, a mini-guide by MaxQ

This is one hero that i like very much playing with. Primary is intelligence but as i always say don’t forget to buy some strength so you have a little bit more health, that way you have few more seconds to deal damage or if necessary run away.

Silence (E) “Stops all enemies in a target area from casting spells.” This spell is very useful i must say but for me it ain’t worth spending point early in game, you can let it for the end. At lvl 4 silence lasts 6 seconds for a mana cost of 80 and only 15 seconds cooldown.

Carrion Swarm (R) “Sends a horde of bats to damage enemies.” Now this is what i must call a primary spell you will and must use this as many times as you can this is your damage dealing ability. At lvl 4 it deals 300 damage per unit, has 165 mana cost but only OMG 9 seconds cooldown. If you have mana, than you have kills :P.

Witchcraft (C) “Increases the potency of each of Krobelus’ s spells.” This is a passive spell which will reduce Carrion Swarm mana cost by 20, Cooldown by 4 seconds; Silence, mana cost reduced to 50; Exorcism +4 Spirit; Base movespeed becomes 302. You must lvl this one up early together with carrion swarm.

And finally Exorcism (X) Your ultimate spell. “Unleashes evil spirits to attack your enemies.” At lvl 3 it Summons 16 evil spirits. (+4 from witchcraft if you lvl it up) for 400 mana and has 120 seconds cooldown.

And if you buy at least Shiva’s Guard (i like this one) or either Orchid Malevolence you will be just fine through the game. You also should consider buying Bloodstone, because you will be killing lots of heroes.

DOTA: Raigor Stonehoof

Raigor Stonehoof / Earthshaker (Kill a tonne of enemies in DOTA with a single wave)

Do you like strong heroes? Do you like having a lot of hp as well? Do you like dealing a lot of damage? Do you like stunning your enemies? … and so on. If you answered yes then this is your hero you must play with.

The earthshaker is one hack of a powerful hero, with strength being is primary attribute it will not only increase your damage but your health too. So keep in mind that you will deal damage and have plenty of life with it too.

A huge mistake that many players do is that they forget about intelligence, but you wont make that mistake because you will buy intelligence items to for this hero that way you can stun and cast powerful spells and after those you can still hit with that huge wooden totem from your back to finish your enemy off.

Let’s see what spells I’m talking about.

Fissure (F) “Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.” Now this will be your most important spell, this is your primary spell, it will deal 275 damage and 1.75 second stun for a mana cost of 170 at lvl 4 and just 15 seconds cooldown. So you can cast this many times and within a huge range, just don’t forget you will need mana.

Enchant Totem (E) “Empowers the totem resting on Raigor` s back, causing it to deal extra damage on the next attack.” At lvl 4 you will deal 200% increased damage for a mana cost of 50 and has 8 seconds cooldown. This is a powerful spell to but i always lvl this one up in the end game, because i mostly use the spells.

Aftershock (A) “The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.” Now this is a good one to lvl up along side fissure because this spell is passive and will deal at lvl 4, 115 damage and 1.5 second stun after each spell, haha run if u can, not.

Echo Slam (C) Raigor’s Ultimate spell. “Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.” At lvl 3 it deals 350 initial damage and 65 echo damage. You must have 265 mana to cast this and it has 60 seconds cooldown.

Buy strength and intelligence items and maybe kelen’ s dagger of escape so you can get near your enemy faster.

DOTA: When ganks go wrong

By JiggerR

DOTA: When Ganks Go Wrong

In this video today, we see a DOTA noob trying he best to take down some kills on his own. What happens is a major gank! He ends up getting smashed by 3 hero’s as he is quickly taken down and pays the price for cruising the DOTA map alone.


DOTA: Ezalor Intelligence Hero


Ezalor Guide - By MaxQ (maxq626@gmail.com)

Ezalor is an Intelligence hero, whom needs a huge amount of intelligence and so mana, your spells will drain but if you reach a precise amount of intelligence you wont need more because you have spell that will replenish you so you can buy some strength items to so you will not be an easy target, because we don’t want that… do we?

Your Primary spell must be Illuminate (T)”Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.” At lvl 4 it builds up for 5 seconds has a range of 915 forward and 350 left and right the waves lane. This is very powerful and has only 10 seconds cooldown. But the con. is that it costs 150 mana to cast that’s why i told you that you need mana and another annoying particularity is that it is channeled;

BUT if you don’t want to channel and build up more damage just cast the spell then move your hero that will cancel channeling the spell and cast it instantly, of course with less damage. Another “must have early” spell is Chakra Magic (C)”Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.”

Now at lvl 4 this spell will restore 360 mana and regenerate .6 hit points per second and gives an astonishing 28% damage increase. for the time being. It has only 10 seconds cooldown and a mana cost of 50, LOL. Check this out Illuminate, Chakra, Illuminate, Chakra …..huge damage, i don’t have to say more. Mana Leak (E)”Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds.” This is more a support spell which you can use occasionally on heroes with high damaging spells/ultimates to get rid of there mana pool. This cost 50 mana to cast again as the others and has 15 seconds cooldown. At lvl 4 80% of there mana leaks away, pfff… that’s more than annoying to them.

Ignis Fatuus (F) This is your ULTIMATE, and has a huge power.”Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds.” So this summons a ball of light that can teleport at will anywhere on the map has phase shift so its hard to hit but the important thing beside that it attacks is that it raises “souls” from corpses that are able to heal. You can make an army of healers, this is useful. It costs 400 mana has 600 hp and 35-46 damage.

Send us your DOTA articles, tips, winning and losing stories! Email: asutcliffe@gmail.com

DOTA: The Undying

After a long long holiday and busy work hours i am back again and bringing you the best tips you need for dota allstars heroes and items, all the strategies are top shelf, but you will most likely find out for your self so just read on and come back for more. Let me just say a Happy good year and GL and HF for all. I will give you some tips for - WELCOME BACK MAXQ - We missed you!

Dirge - The Undying

This hero is very powerful and if you know the right strategy to play, most likely you will always be able to get 1 step ahead of your enemies, or when needed you will be able to disappear fast. As you know this is an Intelligence HERO but, i mean a huge BUT, this hero’s strength resides in his STRENGTH and hp.

Of course you will need to buy intelligence items or combinations but you always should get some strength items or combine with intelligence for best effects. This hero is strong and has huge health. OK, now that we know about the items you should buy let’s see the, abracadabra, the spells: I don’t know if this is the most important spell in it’s pocket but for me this is the primary spellHeartstopper Aura (T)”The Dirge’s deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.”

In an 1000 AOE at lvl 4. And most importantly this spell is passive so it is always active, no mana needed. I just love it when they are in range and start loosing there health, sometimes when they flee a fight they will die while running. HAHAHA Another important spell is Raise Dead (D)”Calls the Undying’ s fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.”

These zombies are just awesome, you can summon as many as 4 Zombies at lvl 4 for 160 mana cost, but as they fight they will be more and if you buy some aura giving items they will last for sure and you will have a huge army which will heal you when it dies so it’s a good deal for sure. This has a 30 second cooldown to cast. Soul Rip (R)”Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it.” So at lvl 4 it damages or heals for 20 points x as many units the target has beside it. if there is a huge army then you can make the math…

This spell is very useful has 30 seconds cooldown and you can cast it for 125 mana at lvl 4, i don’t use it that much coz it don’t do much on 1on1 only if there allot of creeps/units. Your ultimate is Awesome i like this ultimate it is like poison every one gets infected.Plague (E)”Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit.” Wow at lvl 3 it amplifies damage by 35% that is enough for any hero to die in that encounter well of course unless he’s scared and manages to run away. This has only 45 seconds cooldown, and a mana cost of 150.

This is it for now, I’m back so feel free to write any question or request a guide from us - either email maxq626@gmail.com or asutcliffe@gmail.com

DOTA Ownage, More than Triple Kills!

Check out this latest DOTA video, featuring massive amounts of kills in quick succession - totalling 6 hooks in 4 minutes; this is another Pudge Video that just owns. If you like the DOTA hero Pudge or want to see how powerful he can be check out this video of DOTA Ownage.