DOTA Strategy
It’s hard for beginner to become a pro if you only play Dota for short of time. Now, i will try to give you some tips about one of a important strategy in Dota, it’s called Lane Control.
Lane control means you’re staying in your lane, getting maximum experience and gold and denying your opponents the same experience and gold. There are several techniques to this. Here I provide basic explanations and guidelines to Lane Control in basic overview.
Tip #1 Harassing
Harassing is a tactic to attack and try damaging your opponent hero to force him to stay away and play safely is the simplest way of controlling the lane. But there are many advanced points to it because you cannot attack your opponent hero direct to him in certain range. DotA is programmed so that every time you attack an enemy hero every enemy creep within about 400-500 range will attack you, so you might end up receiving more damage that you dealt.
It’s is some advantage if you are raged heroes versus melee, you can attack the enemy if you are far enough from the creeps. But with melee heroes it is much harder to harass ranged heroes. One way to do this is to wait until the creeps almost all died and go ahead, taking advantage of having superior damage (usually). One of much simpler and more effective way to harass is to use spells. The creeps will not attack you if you use spells, so it is pretty much safe. But this takes up mana and often cannot be used too much. Also the creeps will not target you if you use arrow-enhancing abilities like searing arrows/frost arrows/etc. So it gives the corresponding heroes a much easier way to harass.
Tip #2 Last Hitting and Denying
To last hit means to try to deal the finishing blow to the enemy creep and gain gold for the kill, it gives you around 40-50 gold. But it is pretty hard to do with all your creeps pounding on them as well.
Denying means killing your creeps to deny the enemy experience and gold. You can attack allied creeps if they are below half health. A normal creep kill gives around 60 experience, while a denied creep gives them only 24 exp to ranged heroes and 48 to melee (but I’m not sure about the numbers). This also requires good timing.
Tip #3 Creep Blocking
To pull the creep’s meeting point to your side or behind your tower, you can consider creep blocking, that is, impeding the creep’s movement by means of walking in front of them and stopping from time to time, sometimes walking from side to side, so that the creeps huddle behind you and are slowed down. You can practice this in single-player mode with decreased speed, gradually increasing it back to normal.
Tip #4 Creep Pulling
This is a really advanced technique, it allows you to delay your creeps significantly, but it is useless in solo lanes as it takes a lot of time during which your opponents have free farming. To perform creep pulling you need to find a neutral creep camp near the lane and at a certain time attack them and retreat into the lane. The neutrals will follow you, and if you timed it correctly your creeps will engage the neutrals and be pulled into the forest, getting significantly delayed and maybe killed. It also allows you to destroy a creep camp which is usually a decent bonus. Also while your creeps are fighting the neutrals you can drag another neutral camp into the fight. But doing this requires perfect timing.
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Nice tutorial,greedyness depends also heroes, if youre using viper or, venomancer, you must harrass your enemy
in creep pulling,is it the luring of the enemy creeps to the neutral creeps and let them fight each other?doing this bcoz when u farm neutrals, enemy creeps are wasted for experience right?
No… It means that u lur the neutrals on your lane right in time when your creeps pass this spot… Your creeps getting started attacking the neutrals… One more bonuspoint: your mate always fights in tower range!
nice tips…creep pulling is good for taking towers and if you are a ranged heroe you should always harrass your enemies that would be helpfull in getting kills.Any more tips?
you can also use sniper for harassing bcoz his range is very far…!!!!
my tip for early harrassing is to fit your items for the right hero, and check what opponents you may be facing.
Example:
Let’s say you’re playing huskar, facing the heroes mortred, barathrum, void, rhasta and lanaya.
Since you have your fire arrows to harras, and are facing mostly melee heroes, i would recommend buying boots of speed and tangos, since you can harras melee heroes with your range, and chase them since your ms probably is higher.
but let’s say your opponents are early game nukers, such as vengeful spirit, mirana, and so on. here you may consider buying 2x mantle of intellegence, 1x ironwood branch, 3x clarity potion and 2x healing salve since you will have a hard time attacking opponents and will probably be on low health. speccing your heal is to reccomend in this situation.
anyhow, just adjust your item build after yourself, and your opponents. Also, for early mana problems it is to recommend that one of you (if you don’t solo) buy ring of bacilius while the one that is supposed to harrass buys much intellegence and a few mana pots. As first items, buying intellegence attributes always proove more useful than a sobi mask, but a bacilius ring is always good since it affects both of you.
this is a bit advanced, but you can quickly learn what items work good on certain heroes.
,.,im confused what items to buy and use,.,.will you give me some tips?im always using long ranged heroes
hmm.. its better for range hero to do the harassing.. then, for the melee hero.. juz get the last hit n play safe.. am i right?
tetamz, a good website to learn item builds is dotastrategy.com. its free to register, you have to register to see the strategies. what are ur fav heroes???